Research Projects: VirtualizeMe

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Project Name VirtualizeMe
Team Members Daniel Knoblauch, Falko Kuester
Project Sponsor California Institute for Telecommunications and Information Technology (Calit2), The Jacobs School of Engineering (JSoE)
VirtualizeMe Camera Test System VirtualizeMe Focused Visual Hull Reconstruction VirtualizeMe Tele-Immersion System

Contents

Overview

Tele-Immersion is a fully interactive, face-to-face, viewpoint corrected, stereoscopic, virtual environment, allowing users to naturally interact with each other and the digital environment surrounding them via realistic avatars. VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach fullfilling four main attributes: High resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is guaranteed by using as much of the input information as possible by using lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric reconstruction and allows a fully immersive system.

Publications

Research Opportunities

There are different opportunities for undergraduate and graduate students to join our research in this project.
Please Contact Daniel Knoblauch (dknoblau@ucsd.edu) for any questions.

Copyright

This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by the author's copyright. This work may not be reposted without the explicit permission of the copyright holder.


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