Research Projects: VirtualizeMe
Tele-Immersion is a fully interactive, face-to-face, viewpoint corrected, stereoscopic, virtual environment, allowing users to naturally interact with each other and the digital environment surrounding them via realistic avatars. VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach fullﬁlling four main attributes: High resolution, scalability, ﬂexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is guaranteed by using as much of the input information as possible by using lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric reconstruction and allows a fully immersive system.
- Knoblauch, D. and Kuester, F. (2010). Region-of-Interest Volumetric Visual Hull Reﬁnement. To appear at ACM Symposium on Virtual Reality Software and Technology (VRST'10). Hong Kong (China)
- Knoblauch, D., Font, P. M. and Kuester, F. (2010). VirtualizeMe: Real-time Avatar Creation for Tele-Immersion Environments. Poster in IEEE VR 2010 Proceedings (IEEE VR'10). Waltham (USA)
- Knoblauch, D. and Kuester, F. (2009). Focused Volumetric Visual Hull with Color Extraction. Accepted to 5th International Symposium on Visual Computing (ISVC'09), Las Vegas (USA)
- Knoblauch, D. and Kuester, F. (2008). VirtualizeMe: Interactive Model Reconstruction From Stereo Video Streams. In ACM Symposium on Virtual Reality Software and Technology (VRST'08) Proceedings, Bordeaux (France)
There are different opportunities for undergraduate and graduate students to join our research in this project.
Please Contact Daniel Knoblauch (firstname.lastname@example.org) for any questions.
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